Justice League Odyssey #16
DC Comics
Written by Dan Abnett
Art by Cliff Richards
Colors by Rain Beredo
Letters by Andworld Design
The Rundown: Cruz and the others find themselves drifting in space in a busted ship and that is the least of their worries.
The ship is severely damaged and Hax has a solution, but it is a dangerous one that will require salvaging the parts they need from the debris field they have drifted into. When Blackfire, Dex-Starr and Hax head out to the debris field, Jessica takes the opportunity to interrogate Orion and learn how he survived the encounter at the Source Wall.
After getting some of the answers she needs, they run into a new problem with a scavenger with her eyes set on the Eskaton and the return of a familiar face with dangerous intentions.
The Story: There are a lot of fun elements to this issue and the story continues to be solid for the most part. The only real issue is that Dan Abnett is slowing down the pace to the point where character evolution like Jessica Cruz’s gets lost in the mix as the story struggles to keep its momentum. Operating outside of the current Justice/Doom War framework should give the story the ability to grow and stretch, but after Cruz’s resurrection, the story seems to be playing it safe and adding new characters that have no compelling reason to be there in the first place.
The Art: The art by Cliff Richards is really good and there are some great action beats in this issue. I wish the story were moving forward so that I could see what Richards could do with the action that gets teased at the end of this issue.